π Building Basics
Click on buildings in the palette, then click empty grid cells to place them.
π Merging
Drag identical buildings onto each other to merge them into higher levels.
π° Resources
Buildings generate coins and population. Happy cities earn 25% more coins!
π Happiness
Parks increase happiness, factories decrease it. Balance is key!
Happiness Bonuses:
- β₯50 happiness: +25% coin generation
- β₯80 happiness: +50% coin generation
- β₯100 happiness: +75% coin generation (extremely happy cities!)
π Adjacency Bonuses
Adjacent means buildings that touch each other horizontally or vertically (not diagonally). Special buildings provide bonuses to adjacent buildings:
- πͺ Shops: +3 happiness to adjacent residential buildings
- π Factories: -2 happiness to adjacent buildings (place away from homes!)
- π³ Parks: +5 happiness to ALL adjacent buildings
- π Police: +2 happiness & +1 coin/sec to adjacent residential, +1 happiness & +2 coin/sec to adjacent commercial
Tip: Surround factories with parks to balance their negative effects!
β¨οΈ Keyboard Shortcuts
- 1-6: Quick select buildings (House, Shop, Factory, Park, Police, Healthcare)
- E: Hover over building and press to delete
- Space: Pause/Resume game
π― Visual Indicators
Look for these bonus indicators on your buildings:
- π Happiness Bonus: Building benefits from city happiness
- β‘ Adjacency Bonus: Building provides bonuses to neighbors
- π₯ Amplified: Building receives bonuses from adjacent buildings